Seller 262572 Manchester, Lancashire, UK
20+ years experience programming games and utilities for major software house's. Excellent all round programmer in all areas.

| Rating: | Unrated (New) |
| Hourly Rate / Cost: | £50.00 per hour (ex. VAT) |
| Daily Rate / Cost: | £400.00 per day (ex. VAT) |
| Available From: | Now |

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CV (Curriculum Vitae) / Résumé
Shortt Interactive Developments: Nov 2001 – Present
Platinum Interactive: Jan 2000 – Oct 2001
Candle Light Studios Ltd: Feb 1997 – Jan 2000
Time Warner Interactive: Oct 1995 – Dec 1996
Malibu Interactive: Feb 1994 – Oct 1995
Ocean Software: Oct 1989 – Feb 1994
Origin Systems: June 1988 – Sept 1989
Ocean Software: May 1986 – June 1988
Experience
Games: (Released)
Tringo: GameBoy Advance
PC Rally Championship Xtreme: PC
Assault: PSOne
Pitball: PSOne
Ultraverse Prime: Sega MegaCD
Robocop 3: Super Nintendo
Lethal Weapon 3: Super Nintendo
Batman the movie: Amiga & ST
Arkanoid ‘Revenge of DOH’: Commodore 64
Combat School: Commodore 64
Athena: Commodore 64
Mario Brothers: Commodore 64
Yie Ar Kung Fu 2: Commodore 64
Game: (Not 100% completed due to various reasons)
Scooby Doo: SPG-290 (pre-hardware)
WarSpirits: PSOne
Indiana Jones: Sega Dreamcast
Hudson Hawk: Proprietary Arcade board
Dewey the Dolphin: NES and Sega MegaDrive
2400AD: Commodore 64
Other Programming Experience:
3DSMax Plug-in(s): Various export plug-in(s) for max from version 3 through to present
Sony PSP Demo: Small demo, multiple cars on large track
GenEngine PSP, PC/Xbox (DirectX): Generic engine supporting the following features,
Quad Tree Worlds
Infinite number of Point/Directional Lights (spotlights added soon when required)
Multiple Vertex and Pixel Shader’s (PC Version)
Skinned Mesh’s
Multi Hierarchy Mesh’s
Animation (Matrix and Quaternion RST)
Texture system ( bmp, tga, jpg, png )
Sprite system
Font System
Collision Detection Floor & Walls
Skybox’s
Music & FX, static and streaming (supports .wav and .mp3 formats)
3DSMax Plug-in for models and QTree world with multiple cameras, Lights and instances
Interfaced with Novodex (Physics library) (PC Version)
DigiMask PS2 Viewer: Sample viewer for Sony to reference for use with eye-toy
Tringo: Nintendo DS prototype version, exact conversion of the GBA version excluding sound and network.
Full Symbolic Debugger: For use with arcade development
Sprite/Map Editors: For multiple machines and versions
Key Programming Areas:
Mainly an all rounder, as this has been the situation since starting in 1986
Strong Areas:
Rendering Engines and Scene Management,
Asynchronous programming execution,
Character/Object animation,
Character AI,
Particle/Sprite systems,
3DSMax Exporters and conversion tools in general
Other Areas:
Full project management, from conception to completion
Project budgeting, with bare-bone and recommended cost breakdown(s)
Project Risk analysis, pessimistic and optimistic views with multiple remedies
Team building and organization, allocation of various and different specialities for optimum resource usage

