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Freelance Creative Director Ely, Cambridgeshire, UK

I'm a highly experienced 3D artist & graphic designer offering traditional design-for-print alongside cutting-edge digital services such as 3D visualisation/animation, stereo 3D and augmented reality.

Rating:Unrated (New)
Hourly Rate / Cost:£51.47 per hour (ex. VAT)
Daily Rate / Cost:£411.76 per day (ex. VAT)
Available From:Now
Candidate ID:362671

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CV (Curriculum Vitae) / Résumé

I’ve been working as a designer, illustrator, animator, photographer and all-round creative type for over 18 years and have amassed a wealth of experience in many diverse fields along the way. I’ve worked on big stuff, like international product launches for the likes of Microsoft and Intel; small stuff, like logo designs for small businesses and charities; and bizarre stuff, like an ill-fated series of cartoons featuring the Pontins characters!

In April 2010 I decided to strike out on my own and lend my skills to a variety of clients as a contractor or consultant. I specialise in CGI & Graphic Design and offer traditional services such as corporate branding and design for print, niche services such as 3D Visualisation and Animation and bleeding edge services like Stereoscopic video (both pre-rendered and real-time), broadcast presentations and Augmented Reality.

Work has been pleasantly varied since I started; one day I’ll be working with architects, product designers or engineers on visualisation projects, the next it’ll be a branding project or UX design and the next I’ll be creating virtual TV studios or custom PPT presentations with stereo 3D’s nice to have a bit of variety in your day!

Employment History

(Mar 2001 to Mar 2010)

Creative Director


This more senior role saw me expand on my management of a team; the company initially employed 4 other designers who I collaborated with on a variety of projects. After a reorganisation and re branding, which saw the company focus more on event production, I began to work with an extensive pool of trusted freelancers who came in to support us when necessary, that in itself required strict control of time-lines and project development as well as good people management skills to ensure that the entire team came together to deliver on very large projects to very tight deadlines.

The work carried out here was varied; the mainstay was events but within that framework I developed brands and theme ideas, created concepts for stage shows, designed and visualised bespoke exhibition stands, produced 3D stings and intro AVs, designed presentations and coached presenters, handled all print aspects of the shows and was on-site as the overall creative director managing a team of designers, photographers, cameramen and editors. Outside of the events I also worked on smaller projects for other companies using the same skills - from art directing photo shoots to producing viral animations or architectural visualisations.

(Feb 2000 to Dec 2001)

Senior Designer


This company was my first step into the stress-filled, coffee fuelled, 11th hour world of event production. As the majority of design work produced was screen based instead of printed I found myself without the comfort of 'production time' and was introduced to clients who still wanted to make changes to their presentations as they were being introduced to walk on stage - it was challenging but ultimately rewarding.

Working for Malone's I managed all of their print requirements, from small leaflets to large format print, and greatly developed some initial skills in 2D and 3D animation that I had from SMR. It was here that I first started using 3D Studio Max (Version 3 I think it was) to provide visualisations of stage-set designs, develop logo stings and produce opening animations for the shows, these sequences were then put together using a Matrox/Adobe Premiere based edit suite.

I led the design team on a variety of shows but the ones that stand out for me were the UK and European launches of Microsoft Dot Net, Windows XP and Office XP for Microsoft.

(Aug 1995 to Feb 2000)

Graphic Designer

SMR Creative, Southport

This was the first agency I worked for, a traditional (ie. mostly print based) design company where I learned a lot of different skills. Since it was quite a small agency we were required to handle projects from start to finish - everything from meeting with the clients to develop the initial brief to running film out to be supplied to the printers. This 'hands-on' approach gave me a fantastic insight and understanding of print that I'm still thankful for today.

Initially I was responsible for the design and layout of weekly product catalogues that were between 8 and 16 pages. After working on that for just over a year I moved up in the world and started work on a wider variety of work, one of the big things I picked up at SMR was an introduction to 3D animation and video editing - I led a few projects for them and that really gave me a taster for this exciting line of work.

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