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Home3D Artist
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Freelance 3D Artist Barrow-in-Furness, Cumbria, UK

A extremely passionate Maya/Zbrush 3D Artist with professional knowledge to create High and low poly characters and environments for real time applications.

Rating:Unrated (New)
Hourly Rate / Cost:£23.53 per hour (ex. VAT)
Daily Rate / Cost:£188.24 per day (ex. VAT)
Available From:Now
Candidate ID:363046

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[ Top | CV | Skills ]

CV (Curriculum Vitae) / Résumé

Ability to Sculpt High poly organic and hard surface assets and transform them into efficient low polygon meshes. Has experience with Rigging and skinning characters using IK/FK rigging techniques. Can work in a number of art styles ranging for stylized to photo realistic.

Employment History

(Oct 2011 to Dec 2012)

3D Character Artist/Generalist

London

Monsters vs. Pirates

Responsibilities:
• Making all Monster and Pirate Characters
• Making and improving existing Environment assets
• Utilizing Baked lighting techniques from high poly models, such as Ambient Occlusion and Vertex Colouring to bring low poly assets to life in a non lit Environment
• Making Rigs for all Characters
• Animating all Characters with at least 3 animations
• Managing and maintaining outsourced assets
• Working to tight deadlines for milestones


(Feb 2011 to May 2011)

Consultant

Cumbria

Responsibilities:
• Advising on how to establish a serious games division within BAE as well as a simulated site evacuation


(2007 to 2008)

Junior Work Placement Artist

Leamington Spa

Karaoke Revolution Presents American Idol Encore
Karaoke Revolution Presents American Idol Encore 2
Bratz Girlz Really Rock

Responsibilities:
• Modelling and texturing character assets such as clothing, hair styles and accessories from real world references
• Modelling and texturing world assets for various environments and scenes
• Environment optimisations for the Wii and PS2 versions
• Bug reporting and fixing of general art assets, such as skinning/clipping problems and alpha sorting issues
• Training new employees in tools and work flow
• Managing deadlines and priorities within a small art team

Professional Qualifications

Tools and Environments

• Maya (8 years)
• 3D Studio Max (3 years)
• Photoshop (8 Years)
• Zbrush (4 years)
• UDK (7 Months)
• Source SDK (7 years)
• Microsoft Office (7+ years)
• Unity 3D (8 Months)

Education

( 2005 to 2009)

Teesside University

(BA Hons) Computer Games Art Sandwich Degree (Achieved 2:1)

[ Top | CV | Skills ]

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